SINGLES & SCOTCH DOUBLES
Singles and Scotch Doubles matches consist of a single set in which each player or Scotch Doubles team races to their "race-to" number. Each opponent's race-to number is determined by using the "Single Race" option in the USA Pool League Handicap Calculator. Short races are normally used in CSI events but always refer to the Player Guide of the specific event.
For Scotch Doubles matches, a race-to number is generated for each team based on the average of each team’s Fargo Ratings (the sum of the two ratings divided by 2).
For Scotch Doubles matches, a race-to number is generated for each team based on the average of each team’s Fargo Ratings (the sum of the two ratings divided by 2).
8-Ball Scoring
The winner of each rack receives 14 points regardless of how the rack is won and the loser receives one point for each ball of his or her group (i.e. solids or stripes) pocketed (regardless of how they were pocketed).
Below is how the score sheet may look after 5 racks are played.
The winner of each rack receives 14 points regardless of how the rack is won and the loser receives one point for each ball of his or her group (i.e. solids or stripes) pocketed (regardless of how they were pocketed).
- Example: John wins the first rack and Mary has 2 balls left on the table; the rack score should be noted as 14-5 in favor of John. John earns 14 points for winning the rack while Mary earns 5 points because 5 of her 7 balls were pocketed (regardless of how they were pocketed).
Below is how the score sheet may look after 5 racks are played.
9-Ball & 10-Ball Scoring
The winner of each rack receives 14 points regardless of how the rack is won and the loser receives one point for each ball he or she legally pockets. When scoring on a paper scoresheet, balls legally pocketed should be indicated with an “X.” Balls illegally pocketed are called dead balls and are indicated with an “O.” No points are awarded for dead balls. See The Official Rules of CueSports International for more detail on illegally pocketed balls.
Below is how the score sheet may look after 5 racks are played.
The winner of each rack receives 14 points regardless of how the rack is won and the loser receives one point for each ball he or she legally pockets. When scoring on a paper scoresheet, balls legally pocketed should be indicated with an “X.” Balls illegally pocketed are called dead balls and are indicated with an “O.” No points are awarded for dead balls. See The Official Rules of CueSports International for more detail on illegally pocketed balls.
- Example: John wins the first rack and Mary legally pocketed five balls; the rack score is 14-5 in favor of John. John earns 14 points for winning the rack while Mary earns 5 points for legally pocketing 5 balls.
Below is how the score sheet may look after 5 racks are played.
Important:
Racks are played consecutively until a player or team reaches their race-to number. If a player reaches their target during a rack, the rack must still be completed.
Since each rack awards 14 points, if both players are within 14 points of their race-to number at the start of the next rack, they are "on the hill." The winner of that rack wins the set, regardless of who reaches their race-to number first or by how much.
Racks are played consecutively until a player or team reaches their race-to number. If a player reaches their target during a rack, the rack must still be completed.
Since each rack awards 14 points, if both players are within 14 points of their race-to number at the start of the next rack, they are "on the hill." The winner of that rack wins the set, regardless of who reaches their race-to number first or by how much.
- Example: Bob (race to 46) vs. Jack (race to 60). After rack #5, Jack leads 51-41. Since both are within 14 points of their race-to numbers, the winner of rack #6 wins the set.
Winning Ball Rule
A player must legally pocket their own winning ball to win the set. If an opponent pockets it, the point is deferred until the player legally pockets another ball.
If a winning ball is illegally pocketed:
A player must legally pocket their own winning ball to win the set. If an opponent pockets it, the point is deferred until the player legally pockets another ball.
If a winning ball is illegally pocketed:
- The inning ends, and any foul applies.
- The point is deferred until another ball is legally pocketed.
- If no further balls are pocketed that rack, the ball is considered dead and not scored.
Three-Foul Rule (applies to 9-ball & 10-ball only)
Committing three successive fouls results in loss of rack. The winner receives 14 points and the loser receives the points for his or her balls legally pocketed up to that point in time.
Committing three successive fouls results in loss of rack. The winner receives 14 points and the loser receives the points for his or her balls legally pocketed up to that point in time.
TEAM SCORING
Most CSI events feature the CSI Group Play format for team divisions. For a full explanation of the format, please read The CSI Group Play Format - A Comprehensive Guide. It provides answers to common questions.
For more specific detail about how the CSI Group Play format works for divisions using the USA Pool League scoring system, please read CSI Group Play for USA Pool League - How it Works.
Below is an overview of USA Pool League team scoring using the CSI Group Play format.
For more specific detail about how the CSI Group Play format works for divisions using the USA Pool League scoring system, please read CSI Group Play for USA Pool League - How it Works.
Below is an overview of USA Pool League team scoring using the CSI Group Play format.
Stage 1 - Group Stage Match Scoring
Matches consist of 15 racks (5-player teams) or 9 racks (3-player teams) with each teammate playing a three-rack set against one player from the opposing team. The appropriate number of handicap points, determined by the "Team Hdcp" option in the USA Pool League Handicap Calculator, are applied to each match. The team with the most points, after handicap points are applied, wins.
Matches consist of 15 racks (5-player teams) or 9 racks (3-player teams) with each teammate playing a three-rack set against one player from the opposing team. The appropriate number of handicap points, determined by the "Team Hdcp" option in the USA Pool League Handicap Calculator, are applied to each match. The team with the most points, after handicap points are applied, wins.
Stage 2 - Final Bracket Match Scoring
Stage 2 matches will use the traditional USA Pool League format and scoring system with teammates playing full race-to sets using the "Singles Race" option in the USA Pool League Handicap Calculator. Short races are normally used in CSI events but always refer to the Player Guide of the specific event. Below are the aspects of the team total calculation.
Stage 2 matches will use the traditional USA Pool League format and scoring system with teammates playing full race-to sets using the "Singles Race" option in the USA Pool League Handicap Calculator. Short races are normally used in CSI events but always refer to the Player Guide of the specific event. Below are the aspects of the team total calculation.
The second page of the score sheet calculates the overall team scores.
Score Column
The winner of the set receives 100 points while the loser receives the number of points he or she actually scored during the set.
Margin of Victory Points (MOV) Column
The winner of each set earns extra points based on how far they hold their opponent under their race-to number. MOV points = margin of victory × 2. This encourages players to always compete at their best.
Team Penalty Points
Each division has a specified team rating limit. If a team's playing members exceed this limit, they incur one penalty point per point over..
The team with the most total points after all sets are completed is the winner.
The winner of the set receives 100 points while the loser receives the number of points he or she actually scored during the set.
Margin of Victory Points (MOV) Column
The winner of each set earns extra points based on how far they hold their opponent under their race-to number. MOV points = margin of victory × 2. This encourages players to always compete at their best.
Team Penalty Points
Each division has a specified team rating limit. If a team's playing members exceed this limit, they incur one penalty point per point over..
The team with the most total points after all sets are completed is the winner.
*For a full explanation of the CSI Group Play format, please read The CSI Group Play Format - A Comprehensive Guide. It provides answers to common questions.
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